I'm not good at games. I die on tutorials and I quit bosses that a ten-year-old would clear.
But being bad at games made me honest about them. A game that keeps a bad player coming back has something real going on — and the ones that lose me usually deserve to.
Big studios have marketing budgets to tell you their game is great. Most indie developers don't. So this is the counterweight: no sponsorships, no early-access codes, no scores I don't mean.
Every game here is one I paid for and actually played. The gems are ones I'd push on a friend. The dropped ones are the proof the gems are honest.
I'd rather play than perform — so you won't get thumbnail faces and fake hype, you'll get the actual verdict, including the nights a game bored me to sleep. The full story →